One opponent, every decision — details
The key details are straightforward. Heads-Up is a two-seat Hold’em table with you and one computer player. Every deal brings a blind commitment, so the same two positions alternate frequently. Both players use virtual chips, and the cards follow the same five-card hand rankings used at larger tables. Read this alongside the related information on this site.
The button posts the small blind
The explanation below covers the main points. In a two-player game, the dealer button is also the small blind. That player acts first before the flop. The other player posts the big blind and still has an option to raise when the small blind only calls. Keeping the full context in mind helps avoid misunderstandings.
Action reverses after the flop
This section explains what to expect. After the flop, turn and river, the player in the big blind acts first when both players still have chips and remain in the hand. The button acts last. This special order is why a button decision before the flop and after it require different thinking. Revisit the relevant section if a detail is unclear.
Adjust your opening range thoughtfully
Keep these details in view as you continue. There is only one opposing hand to beat, which can make more starting hands playable than at a full table. This does not mean every two cards deserve a large pot. Consider the size of the blinds, effective stacks and the cost of being called. Keeping the full context in mind helps avoid misunderstandings.
Read the effective stack
The following details clarify how this works. The smaller remaining stack limits how much the two players can contest. An unmatched excess wager is returned rather than awarded as a separate win. Before moving all-in, check how much your opponent can actually call and how that changes your possible return. If a question remains, the FAQ form provides a way to contact the operator.
Recognize a free check
A useful starting point is the following overview. When the current betting round has no wager to match, checking adds no chips and keeps your hand live. If your opponent has bet, the available choices change. The controls show Check or Call according to the current action, helping distinguish a free continuation from a paid one. Use this explanation as a reference during your next visit.
Balance pressure and restraint — details
The explanation below covers the main points. A bet can win by making an opponent fold, or it can be called by a stronger hand. Board texture and earlier betting matter more than a single large bet. Against this computer, results still vary because both the deal and parts of the decision process are randomized. If a question remains, the FAQ form provides a way to contact the operator.
Compare both final hands — details
The explanation below covers the main points. At showdown, the best five-card combination wins even if one player uses no private cards. Suits do not break a tie. When both players share the same best five cards, the pot is split, with any indivisible chip assigned by position. Keeping the full context in mind helps avoid misunderstandings.
Build a focused session — details
For this topic, keep the following in mind. Start with a small number of hands and review the difficult spots after each one. Pause is available when you want time to think. A new table resets the chip stacks for this mode, while existing completed-hand statistics remain unless you clear local data. These details provide context for the choices described here.
Review heads-up results separately
Consider these points when using this feature. Heads-Up has its own saved table and statistics row. Your local hand history labels each completed hand by mode. Compare decisions made in the small blind and big blind rather than assuming results from a six-seat or nine-seat game transfer directly. If a question remains, the FAQ form provides a way to contact the operator.